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I bought these but I have a hard time using the single PNGs. Would it be possible to generate spritesheets for these and include that aswell (same for the female pack)? 

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Would you be willing to relicense the assets to be a Free Culture license (Like CC-BY)? I'm looking to generate faces and then create more damaged faces for my players HUD so the ability to legally make derivative works and distribute those works would be essential.


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It is very complecated to find your program, I searched for "avatar", "pixelart", "character", creakter, maker and combinations of that. And I knew exactly what I was looking for. Tried to find it on another computer in itch.io but didn't know the URL. Google also doesn't help much.

Hi. Which size have the exported faces? Which resolution? How many Assets are included?
Thanx

Apologies for the delay. 

They can export as whatever you want from the Aseprite files, but the native resolution is 70 x 65 pixels. 

The number of assets is a bit trickier since the number is inflated by having multiple colors and frames of most of them. There are approximately 34,000 assets included in this pack. 

These include all features and accessories (each with around five options and variations), a good number of which have twelve color palettes to choose from along with the four skin color palettes. 

The animated parts are also exported as frames rather than GIFs due to some engines' preferences. 

Just one question - are the faces built from 0,0 origin layers or do the pieces of the face require positioning when compositing them?

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Hey mate,

Yes, to make it as easy as possible to assemble the faces they are applied to the same x/y position.

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This looks incredible but could you please compile an off-line version of the tool and also output/save the configuration to a named file so we can replay the data easily from a file? JSON or some simple text format would be fine. It's not convenient at all to run this tool from the web each time and write down (?) selected data. That will be very frustrating for designing multiple faces for a game.

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Hey mate, thank you and fair points. 

I'll update the project within the next 24 hours to include an offline version - with at the very least some form of text box or output you can use to easily save the configurations (if you intend to make a lot at once). 

Update : The files now contain an offline version with a text box that lists the assets in use. In the near future this text box will work both ways so you can load previous formations back into it.  

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Thanks! Wow that tool is very useful now. If you pack all the graphics into a Unity Atlas and use string parsing to identify the correct sprite from your text list, you can easily assemble the face from the text description. Notable you have to assemble the animations yourself in advance for the eyes and mouth. I have been looking for something along these lines for a while, it's terrific content! Is a female pack planned for it at the same price?

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My pleasure :)

Female pack will be the same deal. Should be up within a week or so!